{"id":13287,"date":"2024-09-11T13:37:22","date_gmt":"2024-09-11T10:37:22","guid":{"rendered":"https:\/\/iteach.ro\/experientedidactice\/?p=13287"},"modified":"2024-09-29T21:45:49","modified_gmt":"2024-09-29T18:45:49","slug":"studiu-privind-impactul-proiectelor-etwinning-asupra-elevilor","status":"publish","type":"post","link":"https:\/\/iteach.ro\/experientedidactice\/studiu-privind-impactul-proiectelor-etwinning-asupra-elevilor","title":{"rendered":"Studiu privind impactul proiectelor eTwinning asupra elevilor"},"content":{"rendered":"<p>Proiectele eTwinning \u0219i instrumentele digitale integrate lor, au un impact semnificativ asupra dezvolt\u0103rii personale \u0219i academice a elevilor, contribuind la crearea unui mediu educa\u021bional dinamic, colaborativ \u0219i orientat spre competen\u021bele viitorului. Prin implicarea \u00eentr-o varietate de teme \u0219i activit\u0103\u021bi, elevii nu doar c\u0103 \u00ee\u0219i dezvolt\u0103 competen\u021bele digitale \u0219i lingvistice, dar \u00ee\u0219i formeaz\u0103 \u0219i o con\u0219tiin\u021b\u0103 ecologic\u0103 \u0219i intercultural\u0103 esen\u021bial\u0103 \u00eentr-o societate globalizat\u0103.<br \/>\n\u00cen acest articol, voi face referire la proiectele pe care le-am desf\u0103\u0219urat de-a lungul ultimilor doi ani al\u0103turi de cei 29 de elevi la care sunt dirigint\u0103, analiz\u00e2nd \u00een prima parte competen\u021bele pe care aceste proiecte le-au dezvoltat \u00een r\u00e2ndul participan\u021bilor, respectiv expun\u00e2nd o serie de instrumente digitale care vin \u00een ajutorul desf\u0103\u0219ur\u0103rii activit\u0103\u021bilor din platform\u0103. <!--more--><\/p>\n<p>O prim\u0103 competen\u021b\u0103 dezvoltat\u0103 de toate proiectele de pe eTwinning, indiferent de tema abordat\u0103, este cea digital\u0103, pentru c\u0103 aceste proiecte \u00eencurajeaz\u0103 utilizarea intensiv\u0103 a tehnologiilor moderne, care devin din ce \u00een ce mai importante \u00een educa\u021bia contemporan\u0103. Prin activit\u0103\u021bi precum crearea de prezent\u0103ri digitale, realizarea de videoclipuri sau colaborarea pe platforme online, elevii \u0219i-au dezvoltat abilit\u0103\u021bi digitale esen\u021biale. De exemplu, proiectul &#8222;Building Digital Bridges to Student Well-being&#8221; (2023-2024) a pus accent pe utilizarea tehnologiei pentru a aborda probleme de s\u0103n\u0103tate \u0219i bun\u0103stare, demonstr\u00e2nd cum tehnologia poate sprijini nu doar educa\u021bia, ci \u0219i aspectele emo\u021bionale ale vie\u021bii \u0219colare.<\/p>\n<p>Abilit\u0103\u021bile de colaborare \u0219i comunicare au fost \u00eembun\u0103t\u0103\u021bite prin faptul c\u0103 aceste proiecte transna\u021bionale le-a oferit elevilor oportunitatea de a colabora cu colegi din alte \u021b\u0103ri. \u00cen cadrul proiectului \u201e<em>Say YES to Sustainable Aquatic Wildlife<\/em>\u201d (2023-2024), elevii au trebuit s\u0103 lucreze \u00eempreun\u0103 pentru a explora \u0219i promova sustenabilitatea mediului acvatic, utiliz\u00e2nd limba englez\u0103 pentru a comunica eficient. Acesta nu doar c\u0103 le-a \u00eembun\u0103t\u0103\u021bit abilit\u0103\u021bile lingvistice, dar i-a \u0219i \u00eenv\u0103\u021bat cum s\u0103 lucreze \u00een echipe interna\u021bionale, o competen\u021b\u0103 din ce \u00een ce mai valorificat\u0103 \u00een pia\u021ba muncii.<\/p>\n<p>Con\u0219tientizarea \u0219i responsabilitatea ecologic\u0103 este o competen\u021b\u0103 transversal\u0103 mult dezvoltat\u0103 prin astfel de proiecte. Concret, \u00een proiectul &#8222;Green Planet&#8221; (2023-2024) sunt exemple excelente de ini\u021biative care \u00eencurajeaz\u0103 elevii s\u0103 reflecteze asupra problemelor de mediu \u0219i s\u0103 propun\u0103 solu\u021bii sustenabile. Aceste proiecte nu doar c\u0103 educ\u0103, dar \u0219i motiveaz\u0103 elevii s\u0103 devin\u0103 cet\u0103\u021beni responsabili, capabili s\u0103 contribuie activ la protejarea mediului \u00eenconjur\u0103tor.<\/p>\n<p>Competen\u021bele esen\u021biale STEM sunt dezvoltate \u00een proiectul \u201eSTEAM Coding Lab\u201d (2022-2023), proiectul pun\u00e2nd un accent deosebit pe programare \u0219i g\u00e2ndire computa\u021bional\u0103. Elevii \u0219i-au dezvoltat abilit\u0103\u021bi tehnice precum codarea \u0219i programarea, dar \u0219i competen\u021be de rezolvare a problemelor, g\u00e2ndire critic\u0103 \u0219i creativitate.<\/p>\n<div id=\"attachment_13398\" style=\"width: 551px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_01.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-13398\" class=\"wp-image-13398 size-full\" src=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_01.jpg\" alt=\"Steam Coding Lab\" width=\"541\" height=\"392\" srcset=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_01.jpg 541w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_01-300x217.jpg 300w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_01-414x300.jpg 414w\" sizes=\"auto, (max-width: 541px) 100vw, 541px\" \/><\/a><p id=\"caption-attachment-13398\" class=\"wp-caption-text\">Steam Coding Lab<\/p><\/div>\n<p>Proiectul \u201eOur Schools, Beautiful, Sustainable, Together\u201d (2022-2023) a dezvoltat competen\u021be esen\u021biale legate de sustenabilitate \u0219i responsabilitate ecologic\u0103. Elevii au \u00eenva\u021bat s\u0103 aprecieze importan\u021ba unui mediu \u0219colar frumos \u0219i durabil, contribuind la \u00eembun\u0103t\u0103\u021birea acestuia prin activit\u0103\u021bi practice. De asemenea, proiectul le-a stimulat competen\u021bele de colaborare, creativitate \u0219i implicare civic\u0103, \u00eencuraj\u00e2ndu-i s\u0103 lucreze \u00eempreun\u0103 pentru a crea \u0219i men\u021bine un mediu educa\u021bional func\u021bional \u0219i ecologic.<\/p>\n<div id=\"attachment_13399\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-13399\" class=\"wp-image-13399\" src=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02.png\" alt=\"\" width=\"550\" height=\"413\" srcset=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02.png 1200w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02-300x225.png 300w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02-1024x768.png 1024w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02-768x576.png 768w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_02-400x300.png 400w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><p id=\"caption-attachment-13399\" class=\"wp-caption-text\">Our sustainable school<\/p><\/div>\n<p>\u00cen continuare, o s\u0103 aduc \u00een prim plan c\u00e2teva instrumente digitale care joac\u0103 un rol esen\u021bial \u00een facilitarea activit\u0103\u021bilor desf\u0103\u0219urate pe platforma eTwinning, oferind oportunit\u0103\u021bi diverse pentru o \u00eenv\u0103\u021bare interactiv\u0103 \u0219i colaborativ\u0103. Aceste instrumente, precum Canva, Genially, Padlet \u0219i altele, permit crearea de materiale educa\u021bionale atractive, stimul\u00e2nd creativitatea \u0219i implicarea elevilor. Impactul lor asupra elevilor este semnificativ: ace\u0219tia \u00ee\u0219i dezvolt\u0103 competen\u021bele digitale, \u00ee\u0219i \u00eembun\u0103t\u0103\u021besc abilit\u0103\u021bile de colaborare interna\u021bional\u0103 \u0219i adopt\u0103 o atitudine mai deschis\u0103 \u0219i responsabil\u0103 fa\u021b\u0103 de \u00eenv\u0103\u021bare.<\/p>\n<p>Book Creator este o platform\u0103 digital\u0103 care permite utilizatorilor s\u0103 creeze \u0219i s\u0103 publice c\u0103r\u021bi electronice interactive. Cu un design intuitiv \u0219i o interfa\u021b\u0103 prietenoas\u0103, Book Creator ofer\u0103 op\u021biuni de personalizare a paginilor prin ad\u0103ugarea de text, imagini, elemente audio \u0219i video, etc. Printre avantajele pentru elevi, enum\u0103r:<\/p>\n<ul>\n<li>dezvoltarea creativit\u0103\u021bii prin crearea propriilor c\u0103r\u021bi digitale, \u00eenv\u0103\u021b\u00e2nd \u00een acela\u0219i timp despre structurarea informa\u021biei \u0219i design-ul vizual.<\/li>\n<li>posibilitatea de a ad\u0103uga elemente multimedia \u00een c\u0103r\u021bi face \u00eenv\u0103\u021barea mai captivant\u0103 \u0219i interactiv\u0103.<\/li>\n<li>distribuirea lucr\u0103rilor digitale cu al\u021bi colegi din proiectele eTwinning, stimul\u00e2nd schimbul cultural \u0219i educa\u021bional.<\/li>\n<\/ul>\n<p>Ourboox este o platform\u0103 gratuit\u0103 pentru crearea de c\u0103r\u021bi digitale simple \u0219i interactive, care pot fi partajate u\u0219or online. Utilizatorii pot ad\u0103uga texte, imagini \u0219i clipuri video pentru a crea prezent\u0103ri captivante \u0219i informative. Principalele beneficii pentru elevi:<\/p>\n<ul>\n<li>\u00eencurajarea exprim\u0103rii personale prin faptul c\u0103 ace\u0219tia pot crea propriile pove\u0219ti \u0219i lucr\u0103ri de cercetare sub form\u0103 de c\u0103r\u021bi digitale.<\/li>\n<li>partajarea crea\u021biilor lor cu colegii din alte \u021b\u0103ri \u0219i primirea de feedback \u0219i idei noi, ceea ce le \u00eembun\u0103t\u0103\u021be\u0219te experien\u021ba de \u00eenv\u0103\u021bare.<\/li>\n<li>ad\u0103ugarea de elemente multimedia face ca procesul de \u00eenv\u0103\u021bare s\u0103 fie mai captivant \u0219i mai relevant pentru genera\u021biile actuale.<\/li>\n<\/ul>\n<p>Canva este o platform\u0103 online de design grafic care permite utilizatorilor s\u0103 creeze prezent\u0103ri, infografice, postere \u0219i alte materiale vizuale. Ofer\u0103 o gam\u0103 larg\u0103 de \u0219abloane predefinite \u0219i elemente grafice care pot fi personalizate. Avantajele cheie pentru elevi ale acestei platforme constau \u00een:<\/p>\n<ul>\n<li>dezvoltarea competen\u021belor de design, elevii \u00eenv\u0103\u021b\u00e2nd principiile de baz\u0103 ale designului grafic, ceea ce le dezvolt\u0103 creativitatea \u0219i sim\u021bul estetic.<\/li>\n<li>posibilitatea de creare de materiale personalizate pe care s\u0103 le partajeze cu colegii din alte \u0219coli eTwinning, promov\u00e2nd \u00eenv\u0103\u021barea colaborativ\u0103.<\/li>\n<li>interfa\u021ba prietenoas\u0103 a Canva face ca elevii de toate v\u00e2rstele s\u0103 poat\u0103 crea cu u\u0219urin\u021b\u0103 materiale vizuale profesionale.<\/li>\n<\/ul>\n<p>Genially este o platform\u0103 pentru crearea de con\u021binut interactiv, inclusiv prezent\u0103ri, infografice, jocuri \u0219i h\u0103r\u021bi interactive. Este cunoscut\u0103 pentru capacitatea sa de a transforma informa\u021bia static\u0103 \u00een experien\u021be interactive. Beneficiile de baz\u0103 ale platformei pentru elevi sunt urm\u0103toarele:<\/p>\n<ul>\n<li>interactivitate crescut\u0103, elevii put\u00e2nd explora \u0219i \u00eenv\u0103\u021ba prin intermediul prezent\u0103rilor interactive, ceea ce le men\u021bine aten\u021bia \u0219i interesul.<\/li>\n<li>implicare activ\u0103 \u00een proiecte prin posibilitatea de a participa activ la crearea de con\u021binut interactiv, contribuind la dezvoltarea competen\u021belor digitale.<\/li>\n<\/ul>\n<p>Kahoot este o platform\u0103 de evaluare interactiv\u0103 care permite profesorilor s\u0103 creeze teste \u0219i chestionare sub form\u0103 de jocuri. Elevii pot r\u0103spunde \u00een timp real la \u00eentreb\u0103rile afi\u0219ate pe ecran, utiliz\u00e2nd dispozitivele lor. Principalele c\u00e2\u0219tiguri pentru elevi:<\/p>\n<ul>\n<li>\u00eenv\u0103\u021bare prin joc, elevii particip\u00e2nd la procesul de evaluare \u00eentr-o manier\u0103 relaxat\u0103 \u0219i distractiv.<\/li>\n<li>primirea unui feedback imediat asupra r\u0103spunsurilor lor, ceea ce \u00eei ajut\u0103 s\u0103 \u00een\u021beleag\u0103 mai bine materialul studiat.<\/li>\n<li>prin participarea la quiz-uri cu colegi din alte \u021b\u0103ri le permite acestora s\u0103 \u00eenve\u021be \u00eentr-un mediu multicultural \u0219i s\u0103 se compare cu al\u021bi elevi din Europa.<\/li>\n<\/ul>\n<p>Padlet sau Digipad sunt dou\u0103 aplica\u021bii similiare ce pot fi v\u0103zute ca ni\u0219te panouri digitale colaborative unde utilizatorii pot ad\u0103uga \u0219i vizualiza post\u0103ri sub form\u0103 de text, imagini, videoclipuri sau link-uri. Sunt ni\u0219te instrumente versatile, folosite adesea pentru brainstorming, organizarea ideilor \u0219i a proiectelor. Avantaje pentru elevi:<\/p>\n<ul>\n<li>participan\u021bii pot contribui la panouri comune, partaj\u00e2nd idei \u0219i resurse cu colegii lor din alte \u021b\u0103ri implicate \u00een eTwinning.<\/li>\n<li>flexibilitate \u00een utilizare pentru c\u0103 elevii pot ad\u0103uga con\u021binut \u00een mod liber, ceea ce le permite s\u0103 contribuie creativ la proiectele de grup.<\/li>\n<\/ul>\n<div id=\"attachment_13400\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-13400\" class=\"wp-image-13400\" src=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03.png\" alt=\"Instrumente\" width=\"550\" height=\"413\" srcset=\"https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03.png 1200w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03-300x225.png 300w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03-1024x768.png 1024w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03-768x576.png 768w, https:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2024\/08\/Grecu_studiu_privind_impactul_etwinning_03-400x300.png 400w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><p id=\"caption-attachment-13400\" class=\"wp-caption-text\">Instrumente<\/p><\/div>\n<p>A\u0219adar, participarea la proiectele eTwinning a permis elevilor s\u0103 \u00ee\u0219i dezvolte competen\u021be digitale \u0219i lingvistice, s\u0103 dob\u00e2ndeasc\u0103 o con\u0219tiin\u021b\u0103 ecologic\u0103 \u0219i s\u0103 \u00ee\u0219i \u00eembun\u0103t\u0103\u021beasc\u0103 abilit\u0103\u021bile de colaborare interna\u021bional\u0103. Aceste competen\u021be nu doar c\u0103 \u00eei preg\u0103tesc pentru societ\u0103\u021bii actuale, dar \u0219i le ofer\u0103 oportunit\u0103\u021bi de a se exprima creativ \u0219i de a contribui activ la solu\u021bionarea problemelor actuale.<\/p>\n<p>Instrumentele digitale integrate \u00een cadrul platformei eTwinning joac\u0103 un rol crucial \u00een facilitarea acestor experien\u021be de \u00eenv\u0103\u021bare interactive \u0219i colaborative. Utilizarea platformelor precum Canva, Genially, Padlet \u0219i altele a stimulat creativitatea \u0219i implicarea elevilor, transform\u00e2nd procesul educa\u021bional \u00eentr-o experien\u021b\u0103 dinamic\u0103 \u0219i captivant\u0103. Aceste instrumente nu doar c\u0103 sus\u021bin dezvoltarea competen\u021belor tehnice, dar \u0219i \u00eencurajeaz\u0103 colaborarea \u0219i schimbul cultural \u00eentre elevi din diferite \u021b\u0103ri.<\/p>\n<p>Putem spune c\u0103 proiectele eTwinning contribuie semnificativ la formarea unor elevi mai responsabili, creativi \u0219i bine preg\u0103ti\u021bi pentru viitor. Participan\u021bii au dob\u00e2ndit nu doar cuno\u0219tin\u021be academice, dar \u0219i abilit\u0103\u021bi practice \u0219i atitudini pozitive fa\u021b\u0103 de \u00eenv\u0103\u021bare \u0219i colaborare. Impactul pozitiv al acestor proiecte se reflect\u0103 \u00een cre\u0219terea motiva\u021biei \u0219i implic\u0103rii elevilor, ceea ce demonstreaz\u0103 valoarea ad\u0103ugat\u0103 a integr\u0103rii tehnologiei \u0219i colabor\u0103rii interna\u021bionale \u00een educa\u021bie.<\/p>\n<p>\u00cen concluzie, proiectele eTwinning \u0219i instrumentele online integrate acestor proiecte, reprezint\u0103 un model eficient de educa\u021bie modern\u0103, adaptat\u0103 cerin\u021belor contemporane, care sprijin\u0103 dezvoltarea unor competen\u021be complexe \u0219i promoveaz\u0103 o educa\u021bie orientat\u0103 spre colaborare \u0219i inovare.<\/p>\n<p><em><strong>Webografie<\/strong><\/em><br \/>\n<a href=\"https:\/\/school-education.ec.europa.eu\/en\">school-education.ec.europa.eu\/en<\/a><br \/>\n<a href=\"https:\/\/www.growthengineering.co.uk\/72-amazing-free-online-tools-for-teachers\/\">www.growthengineering.co.uk\/72-amazing-free-online-tools-for-teachers\/<\/a><br \/>\n<a href=\"https:\/\/www.ispringsolutions.com\/blog\/free-teaching-tools\">www.ispringsolutions.com\/blog\/free-teaching-tools<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Proiectele eTwinning \u0219i instrumentele digitale integrate lor, au un impact semnificativ asupra dezvolt\u0103rii personale \u0219i academice a elevilor, contribuind la crearea unui mediu educa\u021bional dinamic, colaborativ \u0219i orientat spre competen\u021bele viitorului. Prin implicarea \u00eentr-o varietate de teme \u0219i activit\u0103\u021bi, elevii &hellip; <a href=\"https:\/\/iteach.ro\/experientedidactice\/studiu-privind-impactul-proiectelor-etwinning-asupra-elevilor\">Cite\u0219te continuarea <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[903,1225,1686,1679,1018,769,993,793],"tags":[298],"class_list":["post-13287","post","type-post","status-publish","format-standard","hentry","category-cercetare","category-competente-cheie","category-competente-digitale","category-educatie-digitala","category-educatie-interculturala","category-etwinning","category-proiecte-educationale","category-tehnologii-digitale-in-educatie","tag-daniela-grecu"],"_links":{"self":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/13287","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/comments?post=13287"}],"version-history":[{"count":2,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/13287\/revisions"}],"predecessor-version":[{"id":13401,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/13287\/revisions\/13401"}],"wp:attachment":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/media?parent=13287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/categories?post=13287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/tags?post=13287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}