{"id":14526,"date":"2025-12-16T08:19:30","date_gmt":"2025-12-16T06:19:30","guid":{"rendered":"https:\/\/iteach.ro\/experientedidactice\/?p=14526"},"modified":"2025-12-27T08:39:36","modified_gmt":"2025-12-27T06:39:36","slug":"realitate-augmentata-in-invatarea-stem-experiente-didactice-cu-aplicatia-merge-explorer","status":"publish","type":"post","link":"https:\/\/iteach.ro\/experientedidactice\/realitate-augmentata-in-invatarea-stem-experiente-didactice-cu-aplicatia-merge-explorer","title":{"rendered":"Realitate augmentat\u0103 \u00een \u00eenv\u0103\u021barea STEM: experien\u021be didactice cu aplica\u021bia Merge Explorer"},"content":{"rendered":"<p>Integrarea tehnologiilor emergente \u00een \u00eenv\u0103\u021barea de zi cu zi reprezint\u0103 o oportunitate de a transforma modul \u00een care elevii percep \u0219i construiesc cunoa\u0219terea. Realitatea augmentat\u0103 (AR) devine tot mai prezent\u0103 \u00een mediul educa\u021bional, permi\u021b\u00e2nd vizualizarea unor fenomene complexe \u00eentr-un mod intuitiv \u0219i imersiv. Din perspectiva unui cadru didactic preocupat de utilizarea metodelor active, am constatat c\u0103 elevii r\u0103spund foarte bine la activit\u0103\u021bile care implic\u0103 explorare vizual\u0103 \u0219i manipularea modelelor 3D.<br \/>\n\u00cen acest context, am desf\u0103\u0219urat o serie de activit\u0103\u021bi didactice folosind aplica\u021bia <em>Merge Explorer<\/em> \u00eempreun\u0103 cu <em>Merge Cube<\/em>, \u00een cadrul orelor de TIC, cu elevi din clasele a IX-a \u0219i a X-a. Lec\u021biile au vizat teme variate: Sistemul Solar, anatomie uman\u0103, polenizare, ADN \u0219i cromozomi, fenomene fizice (for\u021be), ecologie, art\u0103 3D \u0219i elemente de inteligen\u021b\u0103 artificial\u0103. Diversitatea temelor a oferit o imagine ampl\u0103 asupra poten\u021bialului AR \u00een \u00eenv\u0103\u021barea interdisciplinar\u0103. <!--more--><\/p>\n<p><strong>1. Fundamentare teoretic\u0103<\/strong><\/p>\n<p>Realitatea augmentat\u0103 reprezint\u0103 ad\u0103ugarea de con\u021binut digital peste mediul fizic, gener\u00e2nd o experien\u021b\u0103 interactiv\u0103 care faciliteaz\u0103 \u00eenv\u0103\u021barea. \u00cen educa\u021bie, AR sprijin\u0103 \u00eenv\u0103\u021barea experien\u021bial\u0103, g\u00e2ndirea vizual\u0103 \u0219i dezvoltarea competen\u021belor STEM.<\/p>\n<p>Potrivit teoriei \u00eenv\u0103\u021b\u0103rii experien\u021biale propus\u0103 de Kolb (1984), elevii \u00eenva\u021b\u0103 eficient atunci c\u00e2nd experimenteaz\u0103, reflecteaz\u0103, conceptualizeaz\u0103 \u0219i aplic\u0103. Modelele 3D din AR faciliteaz\u0103 acest ciclu al \u00eenv\u0103\u021b\u0103rii, permi\u021b\u00e2nd elevilor s\u0103 interac\u021bioneze direct cu fenomene \u0219i structuri complexe.<\/p>\n<p>Cercet\u0103rile recente subliniaz\u0103 c\u0103 realitatea augmentat\u0103:<\/p>\n<ul>\n<li>stimuleaz\u0103 motiva\u021bia \u0219i curiozitatea (Ib\u00e1\u00f1ez &amp; Delgado-Kloos, 2018),<\/li>\n<li>\u00eembun\u0103t\u0103\u021be\u0219te \u00een\u021belegerea vizual-spa\u021bial\u0103 (Yuen, Yaoyuneyong &amp; Johnson, 2011),<\/li>\n<li>faciliteaz\u0103 \u00een\u021belegerea conceptelor \u0219tiin\u021bifice dificile (Bacca et al., 2014).<\/li>\n<\/ul>\n<p>Aceast\u0103 baz\u0103 teoretic\u0103 justific\u0103 utilizarea AR \u00een cadrul lec\u021biilor de liceu, \u00een special \u00een predarea con\u021binuturilor abstracte sau greu accesibile vizual.<\/p>\n<p><strong>2. Contextul activit\u0103\u021bii didactice<\/strong><\/p>\n<p>Activit\u0103\u021bile au fost desf\u0103\u0219urate \u00een cadrul orelor de TIC pentru elevii din clasele a IX-a \u0219i a X-a, \u00een grupuri de 2\u20133, utiliz\u00e2nd telefoane personale \u0219i Merge Cube. Scopul activit\u0103\u021bilor a fost cre\u0219terea \u00een\u021belegerii conceptelor STEM \u0219i dezvoltarea competen\u021belor digitale prin explorare interactiv\u0103.<\/p>\n<p>Temele explorate \u00een Merge Explorer au inclus:<\/p>\n<ul>\n<li>Sistemul Solar \u2013 modele dinamice ale planetelor;<\/li>\n<li>Anatomie uman\u0103 \u2013 structuri ale organismului;<\/li>\n<li>Genetic\u0103 \u2013 ADN \u0219i cromozomi;<\/li>\n<li>Fizic\u0103 \u2013 for\u021be \u0219i interac\u021biuni;<\/li>\n<li>Ecologie \u2013 polenizare, ecosisteme;<\/li>\n<li>Art\u0103 3D \u2013 vizualizarea operelor \u0219i structurilor artistice.<\/li>\n<\/ul>\n<p><strong>3. Desf\u0103\u0219urarea activit\u0103\u021bilor<\/strong><\/p>\n<p>Elevii au primit sarcina de a explora un modul la alegere, de a analiza obiectele digitale prin rotire, zoom \u0219i interac\u021biune \u0219i de a realiza scurte videoclipuri explicative.\u00a0Fiecare grup a descoperit modele 3D diferite:<\/p>\n<ul>\n<li>Sistemul Solar analizat \u00een detaliu (planete, distan\u021be, mi\u0219c\u0103ri).<\/li>\n<li>Structuri anatomice ale organismului uman.<\/li>\n<li>Modelarea ADN-ului \u0219i a cromozomilor.<\/li>\n<li>Simularea ac\u021biunii for\u021belor asupra obiectelor.<\/li>\n<li>Procesul de polenizare la albine \u0219i dinamica stupului.<\/li>\n<li>Modele artistice \u0219i recre\u0103ri 3D ale unor opere celebre.<\/li>\n<\/ul>\n<p>Elevii au completat apoi un formular cu impresii, eviden\u021biind ce au \u00een\u021beles, ce i-a surprins \u0219i ce consider\u0103 util pentru lec\u021biile viitoare.<\/p>\n<p>Printre provoc\u0103rile \u00eent\u00e2mpinate pe parcursul activit\u0103\u021bii, se num\u0103r\u0103:<\/p>\n<ul>\n<li>Necesitatea unor dispozitive compatibile.<\/li>\n<li>Ajustarea luminozit\u0103\u021bii pentru suprapunerea optim\u0103 a imaginii.<\/li>\n<li>Gestionarea aten\u021biei elevilor, care uneori se concentrau mai mult pe anima\u021bie dec\u00e2t pe con\u021binut.<\/li>\n<\/ul>\n<p><strong>4. Rezultate \u0219i feedbackul elevilor<\/strong><\/p>\n<p>Impresiile elevilor demonstreaz\u0103 impactul pozitiv al realit\u0103\u021bii augmentate asupra \u00eenv\u0103\u021b\u0103rii: o mai bun\u0103 \u00een\u021belegere, motiva\u021bie \u0219i implicare, \u00eenv\u0103\u021bare mai eficient\u0103 prin explorare, aplicabilitate practic\u0103:<\/p>\n<p>\u00cen\u021belegere<\/p>\n<ul>\n<li><em>\u201eAm reu\u0219it s\u0103 v\u0103d Sistemul Solar ca \u0219i cum ar fi \u00een fa\u021ba mea.\u201d<\/em><\/li>\n<li><em>\u201eAm \u00een\u021beles mai clar structura ADN-ului.\u201d<\/em><\/li>\n<li><em>\u201eAm putut analiza anatomia \u00een detaliu.\u201d<\/em><\/li>\n<\/ul>\n<p>Motiva\u021bie \u0219i implicare<\/p>\n<ul>\n<li><em>\u201eSuper interactiv \u0219i distractiv!\u201d<\/em><\/li>\n<li><em>\u201eA fost magic s\u0103 v\u0103d imaginile prinz\u00e2nd via\u021b\u0103.\u201d<\/em><\/li>\n<li><em>\u201eM-am sim\u021bit ca un explorator adev\u0103rat.\u201d<\/em><\/li>\n<\/ul>\n<p>\u00cenv\u0103\u021bare prin explorare<\/p>\n<ul>\n<li><em>\u201ePolenizarea albinelor este fascinant\u0103.\u201d<\/em><\/li>\n<li><em>\u201eModelele 3D mi-au trezit curiozitatea.\u201d<\/em><\/li>\n<li><em>\u201eAm descoperit opere de art\u0103 ca \u0219i cum ar fi reale.\u201d<\/em><\/li>\n<\/ul>\n<p>Valoare aplicativ\u0103<\/p>\n<ul>\n<li><em>\u201eEste o metod\u0103 eficient\u0103 de \u00eenv\u0103\u021bare.\u201d<\/em><\/li>\n<li><em>\u201eAjut\u0103 orice tip de elev.\u201d<\/em><\/li>\n<li><em>\u201eEste o aplica\u021bie educativ\u0103 \u0219i bine g\u00e2ndit\u0103.\u201d<\/em><\/li>\n<\/ul>\n<p><strong>5. Concluzii<\/strong><\/p>\n<p>Integrarea aplica\u021biei Merge Explorer \u00een lec\u021biile de TIC \u0219i STEM a condus la \u00eembun\u0103t\u0103\u021birea semnificativ\u0103 a motiva\u021biei, implic\u0103rii \u0219i \u00een\u021belegerii elevilor. Realitatea augmentat\u0103 ofer\u0103 un cadru educa\u021bional modern, vizual, intuitiv \u0219i interdisciplinar, adecvat genera\u021biei actuale de elevi.<\/p>\n<p>Experien\u021bele relatate confirm\u0103 faptul c\u0103 AR reprezint\u0103 un instrument valoros \u00een predarea con\u021binuturilor complexe, put\u00e2nd fi extins cu succes \u0219i \u00een alte discipline: biologie, fizic\u0103, chimie, geografie sau art\u0103.<\/p>\n<p><em><strong>Bibliografie<\/strong><\/em><\/p>\n<p>Augmented Reality Trends in Education: A Systematic Review \u2014 autorii Jorge Bacca, Silvia Baldiris, Ramon Fabregat, Sabine Graf &amp; Kinshuk, 2014. Apare \u00een revista Educational Technology &amp; Society, vol. 17(4), pp. 133\u2013149.<\/p>\n<p>Augmented Reality for STEM Learning: A Systematic Review \u2014 autorii Mar\u00eda\u2011Blanca Ib\u00e1\u00f1ez &amp; Carlos Delgado\u2011Kloos, 2018. Apare \u00een revista Computers &amp; Education, vol. 123, pp. 109\u2013123.<\/p>\n<p>Revista Educational Technology &amp; Society, vol. 17(4), 2014, pag. 133\u2013149.<\/p>\n<p><em><strong>Men\u021biune privind utilizarea inteligen\u021bei artificiale<\/strong><\/em><\/p>\n<p>O parte a procesului de redactare a acestui articol a beneficiat de sprijin editorial prin instrumente de inteligen\u021b\u0103 artificial\u0103 (ChatGPT), \u00een conformitate cu recomand\u0103rile de citare publicate pe platforma Educa\u021bia Digital\u0103: <a href=\"https:\/\/educatia-digitala.ro\/cum-se-citeaza-chatgpt-si-produsele-realizate-cu-ajutorul-inteligentei-artificiale\/\" target=\"_blank\" rel=\"noopener\">educatia-digitala.ro\/cum-se-citeaza-chatgpt-si-produsele-realizate-cu-ajutorul-inteligentei-artificiale\/<\/a><br \/>\nCon\u021binutul final a fost verificat, adaptat \u0219i completat de autoare.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Integrarea tehnologiilor emergente \u00een \u00eenv\u0103\u021barea de zi cu zi reprezint\u0103 o oportunitate de a transforma modul \u00een care elevii percep \u0219i construiesc cunoa\u0219terea. Realitatea augmentat\u0103 (AR) devine tot mai prezent\u0103 \u00een mediul educa\u021bional, permi\u021b\u00e2nd vizualizarea unor fenomene complexe \u00eentr-un mod &hellip; <a href=\"https:\/\/iteach.ro\/experientedidactice\/realitate-augmentata-in-invatarea-stem-experiente-didactice-cu-aplicatia-merge-explorer\">Cite\u0219te continuarea <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2222,1679,1935,895,793],"tags":[2205],"class_list":["post-14526","post","type-post","status-publish","format-standard","hentry","category-didactica-stiintelor-exacte","category-educatie-digitala","category-pedagogii-inovative","category-stem","category-tehnologii-digitale-in-educatie","tag-liliana-schiopu"],"_links":{"self":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/14526","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/comments?post=14526"}],"version-history":[{"count":2,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/14526\/revisions"}],"predecessor-version":[{"id":14565,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/14526\/revisions\/14565"}],"wp:attachment":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/media?parent=14526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/categories?post=14526"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/tags?post=14526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}