{"id":5562,"date":"2017-02-13T03:03:53","date_gmt":"2017-02-13T03:03:53","guid":{"rendered":"http:\/\/iteach.ro\/experientedidactice\/?p=5562"},"modified":"2017-02-13T04:29:50","modified_gmt":"2017-02-13T04:29:50","slug":"jocul-didactic-in-informatica","status":"publish","type":"post","link":"https:\/\/iteach.ro\/experientedidactice\/jocul-didactic-in-informatica","title":{"rendered":"Jocul didactic, strategie didactic\u0103 interactiv\u0103 utilizat\u0103 \u00een procesul de predare-\u00eenv\u0103\u021bare al cursului gimnazial de informatic\u0103"},"content":{"rendered":"<p>Ziua de m\u00eeine apar\u0163ine copiilor. Dar cel mai bun lucru din via\u0163a unui copil este jocul. Este cea mai sigur\u0103 cale de acces spre sufletul copilului, spre minunata lui lume de g\u00eenduri \u015fi vise. \u015ei Schiller spunea c\u0103 \u201domul nu este \u00eentreg dec\u00e2t atunci c\u00e2nd se joac\u0103\u201d. \u00cencorporat \u00een activitatea didactic\u0103, el imprim\u0103 un caracter mai viu \u015fi mai atr\u0103g\u0103tor, aduce varietate \u015fi stare de bun\u0103 dispozi\u0163ie, de veselie \u015fi bucurie, de destindere, ceea ce previne apari\u0163ia monotoniei \u015fi a plictiselii, a oboselii.<br \/>\n<!--more--><\/p>\n<p style=\"text-align: right;\">\u201e<em>Jocul este \u0219i o preg\u0103tire pentru via\u021b\u0103 de mai t\u00e2rziu,\u00a0dar mai presus de toate, el este \u00eens\u0103\u0219i via\u021ba copilului<\/em>\u201d (William McDougall)<\/p>\n<p>To\u021bi copiii s\u0103n\u0103to\u0219i se joac\u0103. Este un aspect at\u00e2t de evident \u0219i de natural, \u00eenc\u00e2t noi nu acord\u0103m aten\u021bie competen\u021bei necesare pentru a se juca, adic\u0103 faptului c\u0103 un copil trebuie s\u0103 \u00eenve\u021be acest lucru. A\u0219a cum adul\u021bii pot dezvolta capacitatea copiilor de a vorbi vorbindu-le, tot astfel ei trebuie s\u0103 se joace cu ei pentru a le dezvolta capacitatea de a se juca.<\/p>\n<p>La determinarea locului jocului didactic \u00een procesul pedagogic, considerat ca metod\u0103 de instruire \u0219i educa\u021bie, trebuie s\u0103 fie cunoscut\u0103, \u00een primul r\u00e2nd, importan\u021ba jocului pentru obiectul informatica, iar \u00een r\u00e2ndul doi \u2013 poten\u021bialul s\u0103u educativ. Poate fi folosit la orice etap\u0103 a lec\u021biei: Evocare \u2013 accentul fiind plasat pe momentul motiva\u021bional; Realizarea sensului \u2013 pentru transmiterea\u00a0 dinamic\u0103 \u0219i atractiv\u0103 a cuno\u0219tin\u021belor \u0219i formarea capacit\u0103\u021bilor; Reflec\u021bie \u2013 pentru durabilitatea \u00eenv\u0103\u021b\u0103rii, pentru transformarea cuno\u0219tin\u021belor propuse \u00een achizi\u021bii sigure ale elevului.<\/p>\n<p>Jocul didactic este una din metodele ce faciliteaz\u0103 formarea competen\u021belor [1]. Din lista de competen\u021be transdisciplinare, sunt aplicabile urm\u0103toarele:<\/p>\n<ul>\n<li>competen\u021ba de planificare \u0219i organizare a propriei \u00eenv\u0103\u021b\u0103ri at\u00e2t individual c\u00e2t \u0219i \u00een grup;<\/li>\n<li>competen\u021ba de realizare a unor contacte comunicative;<\/li>\n<li>competen\u021ba de utilizare adecvat\u0103 \u00een limba matern\u0103 a terminologiei specifice disciplinelor de \u00eenv\u0103\u021b\u0103m\u00e2nt studiate;<\/li>\n<li>competen\u021be de a dob\u00e2ndi \u0219i a aplica cuno\u0219tin\u021be de baz\u0103 din domeniul Matematic\u0103, \u0218tiin\u021be \u0219i Tehnologii \u00een rezolvarea unor probleme \u0219i situa\u021bii din cotidian.<\/li>\n<li>competen\u021be de a elabora strategii de activitate \u00een grup.<\/li>\n<\/ul>\n<p>Dezvoltarea competen\u021belor enumerate se poate realiza cu ajutorul jocurile pe calculator, utilizate \u00een cadrul orelor de informatic\u0103.\u00a0De exemplu, la studierea temei \u201dInstruc\u021biunii IF\u201d (limbajul de programare Turbo Pascal), cu urm\u0103toarele obiective:<br \/>\n&#8211; s\u0103 identifice sintaxa instruc\u021biunii IF;<br \/>\n&#8211; s\u0103 explice modul de execu\u021bie a instruc\u021biunii IF, reie\u0219ind din sintaxa ei;<br \/>\n&#8211; s\u0103 elaboreze programe, utiliz\u00e2nd instruc\u021biunea IF;<br \/>\n&#8211; s\u0103 propun\u0103 exemple de probleme, argument\u00e2nd necesitatea utiliz\u0103rii instruc\u021biunii IF \u00een solu\u021bionarea lor;<br \/>\npoate fi utilizat jocul \u201eFermierul Tom\u201d, elaborat cu ajutorul Mediul Delphi.<\/p>\n<p>Pentru realizarea obiectivelor, elevilor li se propune o problem\u0103:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5603\" title=\"TomaVitalina_image001b\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image001b-e1486666414260.png\" alt=\"\" width=\"600\" height=\"386\" \/><br \/>\n<em>Figura 1. Problema jocului<\/em><\/p>\n<p>Pentru a rezolva problema, elevul trebuie s\u0103 ac\u021bioneze s\u0103geata, pentru a \u00eencepe jocul nemijlocit.<br \/>\nUrm\u0103toarea form\u0103 care se deschide reprezint\u0103 pa\u015fii care trebuie s\u0103-i parcurg\u0103 elevul nemijlocit pentru a rezolva problema jocului. Parcurg\u00eend pas cu pas (nu poti trece la pasul 2 f\u0103r\u0103 a rezolva 1), voi ar\u0103ta \u00een continuare\u00a0toate etapele jocului:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5604\" title=\"TomaVitalina_image002\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image002-1024x616.png\" alt=\"\" width=\"584\" height=\"351\" \/><br \/>\n<em>Figura 2. Pasul unu<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5605\" title=\"TomaVitalina_image003\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image003-1024x616.png\" alt=\"\" width=\"584\" height=\"351\" \/><br \/>\n<em>Figura 3. Pasul doi<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5606\" title=\"TomaVitalina_image004\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image004-1024x616.png\" alt=\"\" width=\"584\" height=\"351\" \/><br \/>\n<em>Figura 4. Pasul trei<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5607\" title=\"TomaVitalina_image005\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image005-1024x616.png\" alt=\"\" width=\"584\" height=\"351\" \/><br \/>\n<em>Figura 5. Pasul patru<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5608\" title=\"TomaVitalina_image006\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image006-1024x616.png\" alt=\"\" width=\"584\" height=\"351\" \/><br \/>\n<em>Figura 6. Pasul cinci<\/em><\/p>\n<p>\u00cen cazul \u00een care elevul a scris r\u0103spunsul \u201eDA\u201d, ac\u0163ion\u0103m butonul Rezultatul \u015fi se va desena un dreptunghi \u00eemprejurul fermei.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5609\" title=\"TomaVitalina_image007\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image007-1024x616.png\" alt=\"\" width=\"584\" height=\"351\" \/><br \/>\n<em>Figura 7. Desenarea gardului<\/em><\/p>\n<p>Pentru continuarea jocului, ac\u0163ion\u0103m butonul ce con\u0163ine s\u0103geata violet. Se deschide o nou\u0103 form\u0103 ce con\u0163ine materialul teoretic al instruc\u0163iunii IF.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5610\" title=\"TomaVitalina_image008\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image008-e1486666851775.png\" alt=\"\" width=\"600\" height=\"447\" \/><br \/>\nFigura 8. Sintaxa instruc\u0163iunii If<\/p>\n<p>Figura 15 con\u0163ine sintaxa instruc\u0163iunii IF &#8211; elevul transcrie condi\u0163ia din problema lui Tom \u015fi tot aici poate verifica dac\u0103 a scris sau nu corect acest\u0103 instruc\u0163iune. Tot \u00een aceast\u0103 form\u0103\u00a0 este \u015fi un exemplu de program, scris \u00een limbajul de programare Pascal, ce solu\u0163ioneaz\u0103 problema jocului.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5611\" title=\"TomaVitalina_image009\" src=\"http:\/\/iteach.ro\/experientedidactice\/wp-content\/uploads\/2017\/02\/TomaVitalina_image009-e1486666910196.png\" alt=\"\" width=\"600\" height=\"447\" \/><br \/>\n<em>Figura 9. Rezultatul final<\/em><\/p>\n<p>Dup\u0103 verificarea rezultatului, ac\u0163ion\u0103m butonul \u201e\u00cenchide\u201d pentru a ne \u00eentoarce la prima form\u0103 \u015fi a \u00eenchide jocul nostru.<br \/>\n(Aplica\u021biile pot fi desc\u0103rcate utiliz\u00e2nd linkul\u00a0 <a href=\"https:\/\/drive.google.com\/open?id=0B-RKey6ZxrsFcDh1eXRFZmhaUUk\" target=\"_blank\">https:\/\/drive.google.com\/open?id=0B-RKey6ZxrsFcDh1eXRFZmhaUUk<\/a>)<\/p>\n<p>Pentru studierea temei \u201eTipul de date Integer \u201d, cu obiectivele:<br \/>\n&#8211; s\u0103 determine mul\u021bimea de valori \u0219i mul\u021bimea de opera\u021bii ale tipului de date Integer,<br \/>\n&#8211; s\u0103 utilizeze opera\u021biile care se pot face cu valori integer,<br \/>\n&#8211; s\u0103 elaboreze programe, utiliz\u00e2nd valori integer,<br \/>\nse propune jocul \u201eLa pescuit\u201d. Acest joc ne propune exerci\u021bii, pentru a \u00eencepe jocul elevii trebuie s\u0103 ac\u021bioneze butonul \u201ePescuie\u0219te\u201d. Se deschide o form\u0103 care con\u021bine 10 pe\u0219ti\u0219ori, ac\u021bion\u00e2nd un clic pe pe\u0219tele dorit va ap\u0103rea un exerci\u021biu[2], r\u0103spunsul la exerci\u021biu se p\u0103streaz\u0103 \u00een caseta Edit \u0219i se salveaz\u0103 fiecare r\u0103spuns \u0219i automat ob\u021binem nota.<br \/>\n(Aplica\u021biile pot fi desc\u0103rcate utiliz\u00e2nd linkul <a href=\"https:\/\/drive.google.com\/open?id=0B-RKey6ZxrsFWmZ3MnZkcTkyZWM\" target=\"_blank\">https:\/\/drive.google.com\/open?id=0B-RKey6ZxrsFWmZ3MnZkcTkyZWM<\/a>)<\/p>\n<p>Utilizarea jocurilor didactice ne-a permis s\u0103 constat\u0103m c\u0103 jocul constituie o eficient\u0103 metod\u0103 de stimulare \u0219i dezvoltare a motiva\u021biei din partea elevului, exprimat\u0103 prin interesul s\u0103u nemijlocit fa\u021b\u0103 de sarcinile ce le are de \u00eendeplinit sau pl\u0103cerea de a cunoa\u0219te, satisfac\u021biile pe care le are \u00een urma eforturilor\u00a0 depuse \u00een rezolvare. Jocurile propuse antreneaz\u0103 to\u021bi elevii \u0219i ac\u021bioneaz\u0103 favorabil \u0219i la elevii cu rezultate slabe la \u00eenv\u0103\u021b\u0103tur\u0103, cresc\u00eendu-le performan\u021bele \u0219i ob\u0163in\u00eend \u00eencredere \u00een capacit\u0103\u021bile lor, siguran\u021b\u0103 \u0219i promptitudine \u00een r\u0103spunsuri, debloc\u00eend astfel poten\u021bialul creator al acestora.<\/p>\n<p>Aceste jocuri contribuie la asimilarea calitativ\u0103 a cuno\u015ftin\u0163elor \u015fi au mari posibilit\u0103\u0163i educative, \u00een cadrul observ\u0103rilor f\u0103cute, noi am ajuns la concluzia c\u0103 preg\u0103tirea \u015fi asimilarea materiei noi la lec\u0163iile de informatic\u0103 cu ajutorul jocurilor didactice constituie cel mai accesibil \u015fi mai interesant tip de activitate pentru copii.<\/p>\n<p><em><strong>Bibliografie:<\/strong><\/em><br \/>\n1. Ardelean D., Pop V. Strategii didactice \u00een perspectiva transdisciplinar\u0103. Modulul 1, Bucure\u015fti<br \/>\n2. David Stern &amp; Gunter L. Huber Active Learning for Students and Teachers, 2012<br \/>\n3.\u00a0Granaci L. Educa\u0163ia prin Joc, Epigraf, 2010<br \/>\n4. Cartea mare a jocurilor, UNICEF<br \/>\n5.\u00a0Toma, V. Jocul didactic la informatic\u0103 \u00cen: F\u0103clia, 26 noiembrie 2011, pag. 15<br \/>\n6. Ghid metodologic de implementare a TIC \u00een curriculumul na\u0163ional, Bucure\u015fti 2011<br \/>\n7. M\u00eendru\u0163 Oc., Curriculum \u015fi didactic\u0103,\u00a0 \u201eVasile Goldi\u015f\u201d University Press Arad &#8211; 2013<br \/>\n8. Francisca Sanchez Interactive Classroom Strategies &amp; Structures for Success, San Francisco, 2010<br \/>\n9.\u00a0 Dzi\u0163ac Ioana, Szatmari Dorina, Joc didactic ECO A\u015eA DA \u2013 A\u015eA NU, Editura Focusprint, Oradea, 2010<br \/>\n10. Nadaban S., Dzitac I., Atomic Decompositions of Fuzzy Normed Linear Spaces for Wavelet Applications, Informatica. http:\/\/www.dzitac.ro\/ro (vizitat 15.05.2014)<br \/>\n11. Ad\u0103sc\u0103li\u0163ei A. Instruirea asistat\u0103 de calculator. Didactic\u0103 informatic\u0103. Ia\u015fi: Polirom, 2007<br \/>\n12. Cabac V. \u015f.a. Design-ul procesului de \u00eenv\u0103\u0163are bazat pe abordarea centrat\u0103 pe student. B\u0103l\u021bi: Continental Grup SRL 2011<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ziua de m\u00eeine apar\u0163ine copiilor. Dar cel mai bun lucru din via\u0163a unui copil este jocul. Este cea mai sigur\u0103 cale de acces spre sufletul copilului, spre minunata lui lume de g\u00eenduri \u015fi vise. \u015ei Schiller spunea c\u0103 \u201domul nu &hellip; <a href=\"https:\/\/iteach.ro\/experientedidactice\/jocul-didactic-in-informatica\">Cite\u0219te continuarea <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[592],"class_list":["post-5562","post","type-post","status-publish","format-standard","hentry","category-articole-propuse","tag-vitalina-toma"],"_links":{"self":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/5562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/comments?post=5562"}],"version-history":[{"count":9,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/5562\/revisions"}],"predecessor-version":[{"id":5614,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/posts\/5562\/revisions\/5614"}],"wp:attachment":[{"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/media?parent=5562"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/categories?post=5562"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iteach.ro\/experientedidactice\/wp-json\/wp\/v2\/tags?post=5562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}